Programming and Robotics
Learning to code is learning to think, which helps children to solve problems logically, systematically and creatively.
Kubo, Lego and Scratch
At the levels of Preschool and First and Second Grade the KUBO program is used to introduce students to the world of programming.
KUBO is an educational robot based on puzzles, which allows to introduce programming early to students, to develop critical thinking and encourage creativity, collaborative work and problem solving.
This resource is free of screens, since the coding is done through electronic cards with icons that allow you to build codes that increase in difficulty as there is continuity.
KUBO is designed not only for students to get started in the world of programming and acquire computer literacy, but also to develop other skills important to prepare them for the future.
The Programming License, available in “Learning with KUBO”, covers many curriculum objectives in the area of STEM (Science, Technology, Engineering and Mathematics). It also allows students to develop skills such as communication, critical thinking, creativity and communication.
At the levels of Third and Fourth Grade, we use LEGO SPIKE Essentials.
Lego SPIKE Essentials engages students in hands-on exploration of STEAM concepts while working on literacy, math, and socio-emotional development.
It allows students to develop computational thinking skills such as creating and modifying sequences, testing, debugging, and using loops. In addition, it allows them to explore the engineering design process, such as defining problems, finding solutions, and testing and refining prototypes.
Additionally, students can explore the scientific concepts of energy, energy transfer and collision, strengthen their oral communication skills while working alongside their peers, and to discuss their experiences; in addition to developing a socio-emotional language helping the main character of the story to solve a problem.
At the levels of Fifth and Sixth Grade we use Lego SPIKE Prime.
Lego Spike Prime aims to develop thinking and abstract reasoning through projects that relate to the real world. Students apply technical design skills at each stage of the process, develop effective problem-solving skills by breaking problems into small parts, learn to identify patterns using existing code with attributes, and identify errors and systematically correct them.
Additionally, they design projects that combine hardware and software components to collect and share data, learn the basics of building and programming autonomous robots that use sensors to perform tasks, and develop skills related to cooperation and teamwork as well as life skills and for their future careers.
Both in Preschool and Elementary School we use Scratch, which is a visual programming language developed by the Massachusetts Institute of Technology (MIT) to teach programming to children and adolescents. It is designed so that they learn to think creatively, reason systematically, and work in groups.